9/2/2019 Saitek Calibration Tool
There is a fairly well known problem of FSX (and P3D) issues surrounding rudder pedals, yokes and throttles (especially in Win 8 and 8.1 which you don't have). I know from personal experience. I have been having issues with the rudder pedals (Saitek) in particular - one of which was caused every time I connected my xbox 360 controller to play a different game seemed to screw up my FSX controllers (disappearing in the drop down box you use to select the controller to configure).As for pedals, one good way to check they are working properly is to swtich to an external view in FSX so that you can see the rudder from behind. Then move your rudder pedals left and right. You should see the rudder move in a smooth motion and return to centre when you take your feet off the pedals.
One of the issues I had with Saitek was the rudder would snap left and right instead of a gradual movement. The FSX calibration tool would not work for me, nor the windows one.It took ages to figure out what was going on. In fact the only solution i found that worked for me on a permanent basis was to use a third party tool called FSUIPC4 and configure the rudder, yoke and throttle using that instead of the one inside FSX.Hope you sort your problem out.
I hate it when I spend more time troubleshooting than flying!
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Saitek Calibration Tool
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Could you imagine a pilot in his or her controlling the machine with a keyboard alone? Crack bandicam 2 3 1 840. For getting the proper feeling of flight you will need a joystick/yoke plus pedals, right?FlightGear has integrated joystick support, which automatically detects any joystick, yoke, or pedals attached. If this does work for you, lean back and be happy! You can see what FlightGear has detected your joystick as in the Help Joystick Configuration dialog from the.Unfortunately, for the above mentioned versatility, chances are your joystick does not work out of the box. This article explains you how to make FlightGear recognise your device. Contents.Joystick or yoke?CH Products Fighterstick USBSaitek Pro Flight Cessna YokeThe two most common control devices on aircraft are the joystick (left picture) and yoke (right picture). Joysticks can be found on military fighters, helicopters and Airbus, while yokes are used on almost all other fixed wing aircraft, including Boeing airliners.Joysticks are generally a lot cheaper, starting at $10.
Yokes start at $100. When you are new to flightsimming, buying a cheap (ca. The EXACT name you found under step 2; including spaces, capitals etc. Please report this name, so it can be added to the official file (and next releases).Please note that the latest config files are always to be found at. This link may contain additional binding files that were not included in the latest stable release.If there is no file for your joystick, you will have to create such a file.
We will discuss that in, by cutting and pasting bindings from the examples that are included with FlightGear.Multiple devices on WindowsIn case you have two USB devices (for instance a yoke plus pedals) to a Windows computer, there may be cases, where the same driver name is reported twice. In this case, you can get at least the yoke to work by assigning it number 0 (out of 0 and 1), by adding a line to /joystick.xml like. To make sure that the first input device is indeed the yoke, rotate the yoke ( control) and observe the Help Joystick Configuration dialog.
If the aileron value does not change, you have to make the yoke the preferred device first. For doing so, enter the Windows 'Control panel', open 'Game controllers' and select the 'Advanced' button. Here you can select the yoke as the 'Preferred' device. Afterwards you can check that assignment by restarting FlightGear. The yoke should now control the aileron.Adding support for your joystick Verifying your joystick is working LinuxReboot your system and immediately enter on the. Joystick test program.Joystick 0: “CH PRODUCTS CH FLIGHT SIM YOKE USB ”Joystick 1: “CH PRODUCTS CH PRO PEDALS USB”Joystick 2 not detectedJoystick 3 not detectedJoystick 4 not detectedJoystick 5 not detectedJoystick 6 not detectedJoystick 7 not detected+——————–JS.0———————-+——————–JS.1———————-+ Btns Ax:0 Ax:1 Ax:2 Ax:3 Ax:4 Ax:5 Ax:6 Btns Ax:0 Ax:1 Ax:2 +———————————————-+———————————————-+ 0000 +0.0 +0.0 +1.0 -1.0 -1.0 +0.0 +0.0.
0000 -1.0 -1.0 -1.0. First note that js demo reports which number is assigned to each joystick recognized by the driver. Also, note that the “name” each joystick reports is also included between quotes. We will need the names for each bindings file when we begin writing the binding xml files for each joystick.Identifying the numbering of axes and buttonsAxis and button numbers can be identified using js demo as follows. Igi 5 game free download.
By observing the output of js demo while working your joystick axes and buttons you can determine what axis and button numbers are assigned to each joystick axis and button. It should be noted that numbering generally starts with zero.The buttons are handled internally as a binary number in which bit 0 (the least significant bit) represents button 0, bit 1 represents button 1, etc., but this number is displayed on the screen in hexadecimal notation, so:. 0001 ⇒ button 0 pressed.
0002 ⇒ button 1 pressed. 0004 ⇒ button 2 pressed. 0008 ⇒ button 3 pressed. 0010 ⇒ button 4 pressed. 0020 ⇒ button 5 pressed.
0040 ⇒ button 6 pressed. Etcp to. 8000 ⇒ button 15 pressed.
And. 0014 ⇒ buttons 2 and 4 pressed simultaneously. Etc.For Linux users, there is another option for identifying the “name” and the numbers assigned to each axis and button. Most Linux distributions include a very handy program, “jstest”.
With a CH Product Yoke plugged into the system, the following output lines are displayed by jstest. Jstest /dev/js3Joystick (CH PRODUCTS CH FLIGHT SIM YOKE USB ) has 7 axes and 12 buttons.
Driver version is 2.1.0Testing (interrupt to exit )Axes: 0: 0 1: 0 2: 0 3: 0 4: 0 5: 0 6: 0 Buttons: 0:off 1:off 2:off 3:on 4:off 5:off 6:off 7:off 8:off 9:off 10:off 11:offNote the “name” between parentheses. This is the name the system associates with your joystick.When you move any control, the numbers change after the axis number corresponding to that moving control and when you depress any button, the “off” after the button number corresponding to the button pressed changes to “on”. In this way, you can quickly write down the axes numbers and button numbers for each function without messing with binary.In most modern repositories, there is a graphical version of this program, called 'jstest-gtk', where you are given a list of attached devices to choose from, and then get a graphical representation of all axes and buttons.CalibrationFor many/most joysticks this step might not be necessary. If either, the centre position of the joystick does not yield near-zero values for relevant axes, or if the maximum value for an axis cannot be reached, or is reached too early, you need to calibrate the joystick. (Note that some calibration problems can be fixed with the flighgear joystick configuration files, but not all, e.g. If the maximum value is reached too early)LinuxThe program 'jscal' (install from repositories if not already available on your system) provides a calibration routine for joysticks.
You need to know or find out the device name of your joystick (usually /dev/js0 or /dev/input/js0 - instead of 0 a different number might need to be used, look at output of jsdemo to figure out which). For example to calibrate the joystick with device name /dev/input/js0, execute. #!/bin/shjscal-restore /dev/input/logiwheelNow each time you plug/replug your joysticks/controllers they will get the persistent device names, and will get the correct calibration profile restored.The calibration is even more comfortable using the program 'jstest-gtk', also available from most repositories.
Starting this you are given a list of all attached joysticks with their device names. Pick the one you wish to inspect or calibrate and click 'Properties', then calibrate.
This calibration tool offers the possibility to fine-tune the calibration by editing the numbers. The program manipulates the same internals as jscal so you can use jscal to save the calibration information for later use, as before.Writing or editing joystick binding xml filesAt this point, you have confirmed that the operating system and the joystick driver both recognize your joystick(s). You also know of several ways to identify the joystick “name” your joystick reports to the driver and operating system. You will need a written list of what control functions you wish to have assigned to which axis and button and the corresponding numbers.Make the following table from what you learned from js demo or jstest above (pencil and paper is fine). Here we assume there are 5 axes including 2 axes associated with the hat.AxisButtonelevator = 0view cycle = 0rudder = 1all brakes = 1aileron = 2up trim = 2throttle = 3down trim = 3leftright hat = 4extend flaps = 4foreaft hat = 5retract flaps = 5decrease RPM = 6increase RPM = 7We will assume that our hypothetical joystick supplies the “name” QUICK STICK 3D USB to the system and driver. With all the examples included with FlightGear, the easiest way to get a so far unsupported joystick to be auto detected, is to edit an existing binding xml file.
Look at the xml files in the sub-folders of /FlightGear/Input/Joysticks/. After evaluating several of the xml binding files supplied with FlightGear, we decide to edit the file /Input/Joysticks/Saitek/Cyborg-Gold-3d-USB.xml.This file has all the axes functions above assigned to axes and all the button functions above assigned to buttons. This makes our editing almost trivial.Before we begin to edit, we need to choose a name for our bindings xml file, create the folder for the QS joysticks, and copy the original xml file into this directory with this name. Continue comparing your table with the comment table for the Saitek and changing the axis numbers and button numbers accordingly. Since QUICKSTICK USB and the Saitek have the same number of axes but different number of buttons, you must delete the buttons left over. Just remember to double check that you have a closing tag for each opening tag or you will get an error using the file.Finally, be good to yourself (and others when you submit your new binding file to a FlightGear developers or users archive!), take the time to change the comment table in the edited file to match your changed axis and button assignments. The new comments should match the table you made from the js demo output.
Save your edits.Several users have reported that the numbers of axes and buttons assigned to functions may be different with the same joystick under Windows and Linux. Fgjs -fg-root =$FGROOTon a Windows machine. The program will tell you which joysticks, if any, were detected. Now follow the commands given on screen, i.eṁove the axis and press the buttons as required. Be careful, a minor touch already “counts” as a movement. Check the reports on screen.
If you feel something went wrong, just re-start the program.After you are done with all the axis and switches, the directory above will hold a file called fgfsrc.js. If the FlightGear base directory FlightGear does not already contain an options file.fgfsrc (under UNIX)/system.fgfsrc (under Windows) mentioned above, just copyfgfsrc.js into.fgfsrc (UNIX)/ system.fgfsrc (Windows)and place it into the directory FlightGear base directory FlightGear. In case you already wrote an options file, just open it as well as fgfsrc.js with an editor and copy the entries from fgfsrc.js into.fgfsrc/system.fgfsrc. One hint: The output of fgjs is UNIX formatted.
As a result, Windows Editor may not display it the proper way. I suggest getting an editor being able to handle UNIX files as well, for example.The the axis/button assignment of fgjs should, at least, get the axis assignments right, its output may need some tweaking. There may be axes moving the opposite way they should, the dead zones may be too small etc. For instance, I had to change.
I had the same problem with my EVO. The solution is unfortunatly a windows reinstall. Do not install the supplied drivers or the ones on the saitek site, go to windows update and download the driver there. It will not show up if you have installed any drivers or software for it.
Since I did this at my last reinstall 4 months ago I have not had a single loss of calibration. It is not your stick wearing out it is simply bad software. As I said do not install any other drivers or software before or after install from windows update or you will be back to square 1.
It took me almost 8 months of frustration to figure out. Hope this helps. Two things -1 - as far as I know, the Saitek Cyborg Evo uses an optical sensor (part of the reason i got one), not a potentiometer, though this may not be true for all its axis. It likely is however, and thus should be a driver calibration problem.2 - you are aware that the stick has an 'auto-calibration' feature built in which means that you.should. move the stick to the extremities of its motion before use each, preferably before you play IL-2, if you want it to be fully calibrated?Chances are - though this is pure speculation - that if you havent been doing this it has drifted out of calibration.Or perhaps its some other software problem, or the stick itself.
Originally posted by TRdneck33:I had the same problem with my EVO. The solution is unfortunatly a windows reinstall. Do not install the supplied drivers or the ones on the saitek site, go to windows update and download the driver there. It will not show up if you have installed any drivers or software for it. Since I did this at my last reinstall 4 months ago I have not had a single loss of calibration. It is not your stick wearing out it is simply bad software. As I said do not install any other drivers or software before or after install from windows update or you will be back to square 1.
It took me almost 8 months of frustration to figure out. Hope this helps. Can u plz send me a link of what to download cause i dont know what im looking for. Originally posted by Peckens:quote:Originally posted by TRdneck33:I had the same problem with my EVO. The solution is unfortunatly a windows reinstall. Do not install the supplied drivers or the ones on the saitek site, go to windows update and download the driver there.
It will not show up if you have installed any drivers or software for it. Since I did this at my last reinstall 4 months ago I have not had a single loss of calibration. It is not your stick wearing out it is simply bad software. As I said do not install any other drivers or software before or after install from windows update or you will be back to square 1. It took me almost 8 months of frustration to figure out. Hope this helps.
Can u plz send me a link of what to download cause i dont know what im looking for When you do a WINDOWS REINSTALL not the saitek software it will show up on the windows update website ie the website used to download security updates ect. It will be under the additional hardware section.
Like I said you will need to do a format and reinstall of windows if you have already installed drivers or software. This stick does have an auto calibration but it is broken in every version of the drivers except the one available on windows update.
I have installed a 'Saitek Yoke' for my FSX. All controls and buttons work correctly, with the exception of the 'X' axis (ailerons) which will not center in neutral, it is off to the right.Therefore in free flight, with the Yoke in neutral, I go in Right hand circles. I can get the plane to fly straight, with 'aileron trim; but that affects the banking differencial.Can someone please tell me how to rectify this?CheerzhelloThis is a known problem, here is what the saitek support said in a post at their support forum.probably worth while if you register over there as they have lots of info. USE AT YOUR OWN RISK.Hi,To recalibrate, first unplug the yoke.Go to start/run and type regedit.The registry editor will have a list of folders on the left hand side. Go down into the following folders in order.HKEYLOCALMACHINE (CURRENTUSER if on VISTA)SystemCurrentControlSetControlMedia PropertiesPrivate PropertiesDirect InputInside the Direct Input folder, delete any folder that begins VID06A3.Once done, close the editor. Plug the yoke back in and move all the axes (including throttle) through their full range of movement 4 times.Now go to control panel/game controllers/properties to see if everything is ok on the test screen.If the problem persists then test the device on another PC.
If the problem still occurs then it is most likely a hardware fault. HelloThis is a known problem, here is what the saitek support said in a post at their support forum.probably worth while if you register over there as they have lots of info. USE AT YOUR OWN RISK.Hi,To recalibrate, first unplug the yoke.Go to start/run and type regedit.The registry editor will have a list of folders on the left hand side. Go down into the following folders in order.HKEYLOCALMACHINE (CURRENTUSER if on VISTA)SystemCurrentControlSetControlMedia PropertiesPrivate PropertiesDirect InputInside the Direct Input folder, delete any folder that begins VID06A3.Once done, close the editor.
Plug the yoke back in and move all the axes (including throttle) through their full range of movement 4 times.Now go to control panel/game controllers/properties to see if everything is ok on the test screen.If the problem persists then test the device on another PC. If the problem still occurs then it is most likely a hardware fault.Thanks for the reply, I will let you know how I go and also register with Saitek.
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